As a 3D artist my 3D workflow involves high polygon hard and organic surface modeling, UVing, texturing, shading, lighting, rendering and compositing.

I can create photo realistic scenes or models in 3D space and integrate them to still or video backplates. Softwares I tend to use are:

Autodesk Maya. Mudbox. ZBrush. NUKE. After Effects. Photoshop. Premier Pro. PFtrack. 3D equalizer.

If you like to get in touch with me about work or a project please feel free to drop me an email or give me a phone call.